BIOSHOCK (best to worst)
http://frictionalgames.blogspot.se/2013/04/thoughts-on-bioshock-infinite.html
http://crypticsea.com/twined/bioshoot.html
http://clockworkworlds.com/post/47514171804/i-can-see-my-house-from-here-bioshock-infinite
http://clockworkworlds.com/post/47663113342/this-is-not-an-agent-bioshock-infinites-elizabeth
http://bphennessy.com/bioshock.html
http://dropouthangoutspaceout.tumblr.com/post/47055663161/bioshock-infinite-the-end-of-history
http://badassdigest.com/2013/04/03/hulk-vs-devin-vs-bioshock-infinite/
http://howtonotsuckatgamedesign.com/?p=9309
http://leighalexander.net/bioshock-infinite-now-is-the-best-time/
http://kotaku.com/an-effin-ai-in-bioshock-infinite-is-more-of-a-human-th-470825011
http://www.rockpapershotgun.com/2013/04/06/about-a-girl-assorted-thoughts-on-bioshock-infinite/
http://www.snakelinksonic.com/2013/04/theres-subtlety-then-theres-cowardice.html
http://www.brainygamer.com/the_brainy_gamer/2013/04/apotheosis.html
Infinite Regress | Stay Classy
BioShock Infinite: an intelligent, violent videogame? - Read - ABC Arts | Australian contemporary art and culture reviews, news & videos
What — Gamer's Advisory: Bioshock Infinite
On and Off the Rails: The Problem of Player Agency in Post-Bioshock Games | ClockworkWorlds
The Hall of Heroes: BioShock Infinite's Fort Frolic? • Opinions • Eurogamer.net
The Vigor Of Oz: Bishock Infinite’s Wizardly Parallels | Rock, Paper, Shotgun
Adrian Chmielarz on the first 300 seconds of BioShock Infinite, and why game openings are so important | Features | Edge Online
Bioshock Infinite is a Metacommentary on the Nature of Video Game Storytelling | KEVIN JAMES WONG
bioshock infinite | action button dot net
Modern shooters and the atrophy of fun - The Tech Report
Bioshock Infinite: Part 1 – Art Direction and Visual Storytelling | Terminally Incoherent
Critical Incredulity • Columbia: Problematic Racism Theme Park
to the anon who asked about BioShock Infinite | Flutiebear: Rambling My Way Through Thedas
In Defense Of Religion In BioShock Infinite
BioShock Infinite ending explained - ComputerAndVideoGames.com
Random:
http://www.choiceofgames.com/2012/03/we-almost-flooded-the-xyzzy-ballot-box/
http://www.secondquest.vg/2013/04/02/deeds-or-hofmeier-destroys-everything/
Planescape-forumet med ideas och annat
http://frictionalgames.blogspot.se/2011/11/problem-of-repetition.html
Dear Esther:
http://www.unwinnable.com/2013/03/28/close-playing-dear-esther/
Feminism:
http://zoyastreet.files.wordpress.com/2013/04/memory-insufficient-issue-one-women2.pdf
Essentialism/game formalism:
http://www.raphkoster.com/2013/04/09/a-letter-to-leigh/
http://www.mattiebrice.com/triptychs/
http://www.blog.radiator.debacle.us/2013/04/a-letter-to-letter.html
http://dropouthangoutspaceout.tumblr.com/post/47791590888/on-universals-formalism-the-critical-reception-of
http://ohdeargodbees.tumblr.com/post/47911443396/mammon-machine-how-to-talk-about-a-system-and-who-gets
FROM:
http://www.critical-distance.com/2013/04/07/april-7th/
--
http://kambyero.com/tag/in-defense-of-bad-endings/
http://sortiv.com/?p=2177
http://brindlebrothers.blogspot.se/2013/04/quizzical-play-2-optimising-for-beauty.html
http://www.auntiepixelante.com/?p=1991
Thursday, May 9, 2013
Critical links April
Labels:
Bioshock,
critcomp,
dear esther,
essentialism,
feminism,
if,
ludology,
planescape
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