Some links with thoughts concerning the state of affairs of video games, what they are, what they're supposed to do, and how player expectation and privilege can be subverted; as dialogue, as not-fun, as anti-commercialism.
http://www.notgames.colognegamelab.com
http://notgames.org/blog/2010/03/19/not-a-manifesto
http://tale-of-tales.com/tales/RAM.html
http://www.mikejones.tv/journal/2010/2/14/most-computer-games-arent-games-at-all.html
http://critdamage.blogspot.com/2010/07/death-of-player.html
http://critdamage.blogspot.com/2010/08/player-privilege-why-it-is-still-just.html
http://www.copenhagengamecollective.org/uploads/On%20Abusive%20Game%20Design%20%28web%29.pdf
https://wiki.brown.edu/confluence/download/attachments/7143524/countergaming.galloway.pdf?version=1&modificationDate=1207715401000
"‘Fun’ is a blunt weapon used to injure and exclude. Please take your ‘fun’ elsewhere." -- Stephen Lavelle
Showing posts with label counter-gaming. Show all posts
Showing posts with label counter-gaming. Show all posts
Saturday, June 18, 2011
Subscribe to:
Posts (Atom)