§MONSTERS OF THE WEEK
The Gods of Silent Hill (Part 1): Valtiel - Monsters of the Week - YouTube
The Gods of Silent Hill (Part 2): The Yellow God - Monsters of the Week - YouTube
Pyramid Head. (Silent Hill 2) - Monsters of the Week - RagnarRox - YouTube
The Butcher. (Silent Hill Origins) - Monsters of the Week - RagnarRox - YouTube
SOMA: The Philosophical Zombie - Monsters of the Week - YouTube
I Have No Mouth and I Must Scream: A Freudian Nightmare - Monsters of the Week - RagnarRox - YouTube
§OTHER VIDEOS
Until Dawn - Observations on Interactive Drama Design - RagnarRox - YouTube
Errant Signal - SOMA (Spoilers) - YouTube
Places of Horror - The Secrets of Scary Settings - Extra Credits - YouTube
5 Annoying Things HORROR Games Need to STOP Doing - RagnarRox - YouTube
Silent Hill 2 or (The Genius of Hidden Player Choice) - RagnarRox - YouTube
Silent Hill & Konami - Did You Know Gaming? Feat. Matt & Pat of Super Best Friends Play - YouTube
Tokens of Memory: Sanitarium - Monsters of the Week - RagnarRox - YouTube
§PODCASTS
Moving Pixels: The Music Machine
Moving Pixels: The Fall
Moving Pixels: The Swapper
§
Ontological Geek: Horror and Asylums
01:36 – Mashup of Thief music by Eric Brosius
05:20 – Horror and horror music in Games (Amnesia: the Dark Descent, et al.)
27:35 – Asylums in games (Outlast, Thief: Deadly Shadows, Batman: Arkham Asylum, et al.)
1:34:26 – Roundtable discussion (Brothers: a Tale of Two Sons, Dark Souls, To the Moon)
Showing posts with label until dawn. Show all posts
Showing posts with label until dawn. Show all posts
Thursday, December 3, 2015
Saturday, October 24, 2015
24/10 Videos
§VIDEOS
Game Maker's Toolkit - Adaptive Soundtracks
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Game Maker's Toolkit - Point and click puzzle design
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Balancing an MMO Ecosystem - Getting a Mix of Player Types - Extra Credits
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Power Creep in Hearthstone - What It Teaches Us About Games - Extra Credits
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Future Proofing Your Design - Looking at Hearthstone and Planning Ahead - Extra Credits
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Game Maker's Toolkit - Ico, and Design by Subtraction
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Game Maker's Toolkit - Redesigning Death
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The Power of the Abstract
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Why Do "Girl Games" Matter? | Game/Show | PBS Digital Studios
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"Video Games are Not Special" - Minicrit
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Shenmue, QTEs, and Mechanical Subversion - Minicrit
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Retro Review(s): Fatal Frame 1 & 2
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Assassin's Creed Syndicate Review
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What You Never Noticed About Myst | Game/Show | PBS Digital Studios
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Frame Rate - How Does Frame Rate Affect Gameplay? - Extra Credits
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Game Maker's Toolkit - Puzzle Solving... or Problem Solving?
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Game Maker's Toolkit - Is Until Dawn a Good Horror Movie?
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Mechanical Minds - Nuclear Fruit, Part One
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Buried in Bundles - Final Bosman
Game Maker's Toolkit - Adaptive Soundtracks
§
Game Maker's Toolkit - Point and click puzzle design
§
Balancing an MMO Ecosystem - Getting a Mix of Player Types - Extra Credits
§
Power Creep in Hearthstone - What It Teaches Us About Games - Extra Credits
§
Future Proofing Your Design - Looking at Hearthstone and Planning Ahead - Extra Credits
§
Game Maker's Toolkit - Ico, and Design by Subtraction
§
Game Maker's Toolkit - Redesigning Death
§
The Power of the Abstract
§
Why Do "Girl Games" Matter? | Game/Show | PBS Digital Studios
§
"Video Games are Not Special" - Minicrit
§
Shenmue, QTEs, and Mechanical Subversion - Minicrit
§
Retro Review(s): Fatal Frame 1 & 2
§
Assassin's Creed Syndicate Review
§
What You Never Noticed About Myst | Game/Show | PBS Digital Studios
§
Frame Rate - How Does Frame Rate Affect Gameplay? - Extra Credits
§
Game Maker's Toolkit - Puzzle Solving... or Problem Solving?
§
Game Maker's Toolkit - Is Until Dawn a Good Horror Movie?
§
Mechanical Minds - Nuclear Fruit, Part One
§
Buried in Bundles - Final Bosman
Labels:
abstract,
balance,
design,
fatal frame,
girl games,
hearthstone,
history,
ico,
interaction,
minimalism,
mm,
music,
myst,
pnc,
puzzles,
qte,
queer,
shenmue,
subversion,
until dawn
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