Saturday, June 18, 2011

Not-games, player privilege and counter-gaming

Some links with thoughts concerning the state of affairs of video games, what they are, what they're supposed to do, and how player expectation and privilege can be subverted; as dialogue, as not-fun, as anti-commercialism.

"‘Fun’ is a blunt weapon used to injure and exclude. Please take your ‘fun’ elsewhere." -- Stephen Lavelle


  1. these are not even lickable links?! you could've taken these 2 extra minutes ;)

  2. i couldve taken the extra second to re-read and make clickable out of lickable. hmm, yummi links ;)

  3. I tried, but when I did, all the links disappeared! I couldn't figure out what I was doing wrong... when I'll have the energy I'll do something about it. :P