Critical Distance's 2013
Video Game Reviews 2013 Edition - A Visual Experiment (awesome!)
I always forget to mention The Final Bosman here, but it's maybe my favorite video game show out there right now - certainly the one I get most giddy about every week, even if the game analyses aren't the shows strongest point
For me, BioShock is not just a game changer. It’s a life changer: a turning point that gave me a whole new perspective on life, like when I first read Nineteen Eighty Four or heard my first Bad Religion album. I can divide my life into pre-BioShock and post-BioShock, separated by a moment when my prolonged adolescence of playing videogames gave way to trying to understand videogames instead.
The exciting part is that there is so much understanding left to do.
2013 Biggest Ideas in Gaming | Game/Show | PBS Digital Studios
The Great YouTube Copyright Fiasco of 2013
Electron Dance's 2013
Mattie Brice's 2013
Rock Paper Shotguns GOTY
The Mass Effect trilogy is one of the major accomplishments of this generation even though the ending wasn’t.
Best of 2013:
1. Normal people games
Of course, the scene is still dominated by galaxy-wide clashes and fantasy battles, but recognition for games like Gone Home, Hate Plus, and Brothers: A Tale of Two Sons is a refreshing departure for the industry.
3. Cultural democratization
There were a few weird decades in between, but we’re finally getting back to the kind of environment we were in when id Software was mailing shareware to people.
Film Studies is a strong and plentiful discipline in academia while game studies is slowly coming around in that area.
While we haven’t achieved this yet, we must realize that this concept has had significant impact on the way we view games, especially in the seventh generation. Instead of games being ‘just games,’ the idea of a bounded text has completely died off with this sort of discourse. Games cannot be viewed just for their own narrative or ludic innovations, but must be able to impact the media ecology of contemporary culture (even if some want to keep a certain level of medium separation). There is a requirement now for videogames to not only add to their own medium’s history, but they have to be compared with the milestones of other mediums as well.
It’s difficult to project what gaming will look like in five or ten years, but it is even more difficult to understand how people will view the objects of the seventh generation at that time.
The future, we are told, will be interactive. You might as well say, ‘The future will be fnurglewitz.’ It would be about as enlightening.”
For the longest time I considered good storytelling in games to be that which is told explicitly to the player. This was due to my encounter with Final Fantasy VII.
Dark Souls is the perfect example of the medium’s greatest strengths, player exploration and environmental storytelling.
How Much Do PS4 & Xbox One's New Graphics Matter?
As the years progress, the human brain archives ancient experiences it decides aren’t so relevant any more. It shoves the past into a blender face first, making it difficult, if not impossible, to identify events let alone organise them into a sensible chronological sequence. Cause and effect are corrupted.
But there remain flashes of important moments and here are some from my videogame childhood...http://www.electrondance.com/learning-to-walk
JibJab 2013 Year in Review: "What A Year!"