Can Video Games Be A Spiritual Experience? | Game/Show | PBS Digital Studios
https://www.youtube.com/watch?v=vK91LAiMOio
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Postmortem: The Chinese Room's Amnesia: A Machine for Pigs
http://www.gamasutra.com/view/feature/218372/Postmortem_The_Chinese_Rooms_Amnesia_A_Machine_for_Pigs.php
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Glitchhikers belongs to a tradition of game authorship, rather than game design. The idea is to stop designing videogames in service of ‘fun’ (or any other phenomenological sense), and instead to author videogames that explore ideas, themes, the human condition and so forth using literary techniques rather than behavioural conditioning and psychological experimentation.
http://blog.brendanvance.com/2014/05/19/blowjobs-loneliness-and-glitchhikers/
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This rather huge article is intended to collect and structure a complete overview of how gender design works and how gender design is currently done in games.
http://howtonotsuckatgamedesign.com/2014/05/press-x-make-sandwich-complete-guide-gender-design-games/
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Matt Chat 242: Chris Avellone on Torment, Tides of Numenera
https://www.youtube.com/watch?v=06YvwO3V4Ms
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Extra Credits - How Games Empower Us - Education: Agency
https://www.youtube.com/watch?v=T39kYzzv_3Q
Monday, May 26, 2014
26/5
Labels:
amnesia,
avellone,
chinese room,
education,
Gender,
glitchhikers,
notgames,
queer,
spirituality,
torment
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