Errant Signal - Glitchhikers
Extra Credits - Free to Play Is Currently Broken - How High Costs Drive Players Away from F2P Games
Extra Credits - MMO Economies - How to Manage Inflation in Virtual Economies
Are 50% of Gamers Women? | Game/Show | PBS Digital Studios
Review: Wasteland 2
Game Reviews Are Weird
Japan's Commercials Are Better
Would You Want To Live In Sword Art Online? | Game/Show | PBS Digital Studios
Damn, That's Romance
This One's For the Pervs
The news that Mojang is to be sold to Microsoft undoubtedly causes a lot of upset for some. Minecraft, more cultural phenomenon than game at this point, has had a breadth of appeal unlike almost any other game. And Microsoft aren’t exactly at the top of most PC games player’s Christmas card lists. It’s very easy to see the news and immediately consider it bad news. But perhaps we should pause, and wonder if this might be something worth celebrating?http://www.rockpapershotgun.com/2014/09/15/opinion-maybe-microsoft-buying-mojang-is-a-good-thing/
Thoughts on Microsoft Buying Mojang | Game/Show | PBS Digital Studios
Destiny‘s story fails because it tries to employ the evocation effect to a database.
The hand-drawn fighting game background is a fading art, kept alive by the crew at SNK Playmore, keeping the lights on in the King of the Fighters series and the tireless hardcore savants at Arc System Works.
Treachery has long been an important aspect of competitive boardgames, but in videogames there seems to be far less betrayal between players.
something I think Metal Gear Solid asks us to consider constantly: the very nature of interactivity means there is no fourth wall to break. A video game story necessarily exists in a world that includes the player, not just the character they control, and you can’t simply pretend they don’t exist.
Metal Gear has a reputation for extremely long sequences of passive acceptance as waves of chatter and floods of cutscenes wash over the player, but it is to be commended for proudly stating that the player is an important part of the puzzle. From the moment Colonel Campbell tells us about the Select button, the game is making a statement. You are not controlling Snake, you are Snake; and this universe only exists because you interact with it. The burden of the player’s role is exactly why games have the power to tell stories unlike anything you can find elsewhere.