§VIDEOS
Game Maker's Toolkit - Adaptive Soundtracks
§
Game Maker's Toolkit - Point and click puzzle design
§
Balancing an MMO Ecosystem - Getting a Mix of Player Types - Extra Credits
§
Power Creep in Hearthstone - What It Teaches Us About Games - Extra Credits
§
Future Proofing Your Design - Looking at Hearthstone and Planning Ahead - Extra Credits
§
Game Maker's Toolkit - Ico, and Design by Subtraction
§
Game Maker's Toolkit - Redesigning Death
§
The Power of the Abstract
§
Why Do "Girl Games" Matter? | Game/Show | PBS Digital Studios
§
"Video Games are Not Special" - Minicrit
§
Shenmue, QTEs, and Mechanical Subversion - Minicrit
§
Retro Review(s): Fatal Frame 1 & 2
§
Assassin's Creed Syndicate Review
§
What You Never Noticed About Myst | Game/Show | PBS Digital Studios
§
Frame Rate - How Does Frame Rate Affect Gameplay? - Extra Credits
§
Game Maker's Toolkit - Puzzle Solving... or Problem Solving?
§
Game Maker's Toolkit - Is Until Dawn a Good Horror Movie?
§
Mechanical Minds - Nuclear Fruit, Part One
§
Buried in Bundles - Final Bosman
Saturday, October 24, 2015
24/10 Videos
Labels:
abstract,
balance,
design,
fatal frame,
girl games,
hearthstone,
history,
ico,
interaction,
minimalism,
mm,
music,
myst,
pnc,
puzzles,
qte,
queer,
shenmue,
subversion,
until dawn
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment