Saturday, November 29, 2014

29/11

§KICKSTARTER
Late To The Party : A Cold War Espionage RPG in the Baltics
https://www.kickstarter.com/projects/pyrodactyl/late-to-the-party-a-cold-war-espionage-rpg-in-the/posts

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Unrest: An Honest Postmortem of a Kickstarter Success
http://www.shamusyoung.com/twentysidedtale/?p=23830




§MISC
Here’s what happened when Wreden and Pugh dug into the ideas behind The Stanley Parable’s disorienting and utterly impossible building.
http://www.rockpapershotgun.com/2014/11/21/the-stanley-parable-architecture/

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The Game Design of IKEA | Game/Show | PBS Digital Studios
https://www.youtube.com/watch?v=LKCDJ89ODyM

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queer as in fuck me – a design manifesto
/.../
((Provocation: Queerness resides not within the game but in the way we relate to the game and to each other. Answer: Design games that draw awareness to participation in relationships.))

http://www.mattiebrice.com/queer-as-in-fuck-me-a-design-manifesto/

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Extra Credits - Interactive Video - How Cloud Chamber Makes a Game out of Movies
https://www.youtube.com/watch?v=dU70hOX5_X8

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What is a game? And why it matters! | Game/Show | PBS Digital Studios
https://www.youtube.com/watch?v=H0ReU2tvLFo

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I really liked Bioshock: Infinite, but upon replaying it with an audience, I have noticed one thing. When you aren’t hypnotized by the constant combats and strong visuals, and when you break apart from those to share your observations with somebody else, you perceive the interplay of dialogue and gameplay very differently. By which I mean you realize how award-winning game-changing Nobel-peace-prize-getting they really are
http://www.chocolatehammer.org/?p=4762

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PS4: A One Year Anniversary
http://www.gametrailers.com/videos/quhrmg/the-final-bosman-ps4--a-one-year-anniversary

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Extra Credits - The True Genius of Dark Souls II - How to Approach Game Difficulty
https://www.youtube.com/watch?v=MM2dDF4B9a4


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